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Bug #241

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I believe this is a bug, but not sure. When in a room with multiple npcs, if you attack one npc and cast serpent strike, the minions you summon will not join in battle with the other npcs when you then attack them. They just sit their

Bug #241: I believe this is a bug, but not sure. When in a room with multiple npcs, if you attack one npc and cast serpent strike, the minions you summon will not join in battle with the other npcs when you then attack them. They just sit their

Added by MUD 10 days ago.

Status:
New
Priority:
Normal
Assignee:
Start date:
01/25/2026
Due date:
% Done:

0%

Estimated time:
reported_by:
Glade

Description

0

Last Error (might not be relevant to the report):

*Undefined lfun pointer called: MyInit
 Object: /domains/obj/spells/serpentStrike/dragon2#7641 (/<driver>) at /(fake):0

#0: '<fake>' at /secure/save/players/g/glade (/<driver>) at /(fake):0
#1: 'cmdAll' at /secure/save/players/g/glade (/lib/command.c) at line 88
#2: 'do_go_str' at /verbs/rooms/go at line 86
#3: 'eventGo' at /domains/TytansCave/rooms/5d2 (/lib/exits.c) at line 299
#4: 'eventMoveLiving' at /secure/save/players/g/glade (/lib/player.c) at line 361
#5: 'eventMove' at /secure/save/players/g/glade (/lib/player.c) at line 343
#6: 'eventMove' at /secure/save/players/g/glade (/lib/interactive.c) at line 542
#7: 'eventMove' at /secure/save/players/g/glade (/lib/movement.c) at line 58
#8: 'eventMove' at /secure/save/players/g/glade (/lib/move.c) at line 76
#9: 'init' at /domains/obj/spells/serpentStrike/dragon2#7641 (/lib/object.c) at line 813
#10: 'CATCH' at /domains/obj/spells/serpentStrike/dragon2#7641 (/lib/object.c) at line 813
#11: '<fake>' at /domains/obj/spells/serpentStrike/dragon2#7641 (/<driver>) at /(fake):0

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