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Bug #69

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Bug generated during combat when defender has a shield equipped

Added by Hilapdatus about 5 years ago. Updated about 5 years ago.

Status:
In Progress
Priority:
Normal
Assignee:
Start date:
04/01/2020
Due date:
% Done:

0%

Estimated time:
reported_by:

Description

This bug is not presented to the combatants but is visible to Creators and in /log/catch.

*Bad argument 1 to call_other()
Expected: string or array or object Got: 0.
 Object: /secure/save/players/e/exash (/lib/combat.c) at line 947

#0: 'heart_beat' at /domains/MishasCottage/npc/bee#2139 (/lib/object.c) at line 762
#1: 'CATCH' at /domains/MishasCottage/npc/bee#2139 (/lib/object.c) at line 762
#2: '<fake>' at /domains/MishasCottage/npc/bee#2139 (/<driver>) at /(fake):0
#3: 'LIB_COMBAT_heartbeat' at /domains/MishasCottage/npc/bee#2139 (/lib/combat.c) at line 152
#4: 'eventExecuteAttack' at /domains/MishasCottage/npc/bee#2139 (/lib/combat.c) at line 345
#5: 'eventMeleeRound' at /domains/MishasCottage/npc/bee#2139 (/lib/combat.c) at line 676
#6: 'eventMeleeAttack' at /domains/MishasCottage/npc/bee#2139 (/lib/combat.c) at line 748
#7: 'eventReceiveDamage' at /secure/save/players/e/exash (/lib/combat.c) at line 947
146  object shield = shields[random(sizeof(shields))];
147  int p = shield->GetProtection(type);
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